Skyterra

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SKYTERRA

  • Skyterra is a 2D top-down creature-catching roguelike where you explore floating lands as Bris, collecting creatures and artifacts to fight enemies and defeat the boss.

  • I served as a Producer, UI/UX Designer, and contributed to Game Design. I used tools like Trello, GitHub, Photoshop, Discord, Mural.co, C#, and Unity for development. I made (and helped implement) all the UI designs including the textbook designs to add in a diegetic way of getting information to the player (shown below).

  • Collaborated with (and advocated for) a video games music major, Sean Crawford, to create immersive music that changed depending on what pets you had equipped. I also designed all UI present in the game to enhance the immersion.

  • Implemented all planned content by Golden Master Build (which was unlike many other IM 289 projects).

Here's a video demonstrating the UI in action below: