Partners In Crime

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PARTNERS IN CRIME

  • “Partners in Crime is a 2-Player Co-Op experience, where the robber dons the VR headset to enter the mansion directly, collecting and shooting out treasure, and the hacker hacks into the mansion’s mainframes on a nearby PC to locate the highest-value treasures and disable lasers. Let the heists begin!”

  • I served as the sole UI Programmer and as a General Programmer for Partners in Crime, developed by team Evil Eggs. The game was selected to be showcased at FUSE 2025 (Bradley’s Interactive Media Department Convention), where it was presented to a broader audience for a 90-second experience.

  • As the UI / General Programmer, I worked closely with the UI/UX team to make the fantasy of heisting while also being easily understood. I made the mini map system, treasure card w/ attached info, transitions, end screens, cash # pop-ups on successful theft, successful hack animation video rendering, etc. In addition, while scrapped, I worked on a lot of system/mechanical programming as well. I made zooming on mini-map, other minigames, and etc. See the bottom of this page for more details.

  • I learned a lot of new concepts alongside my team of 3 other programmers like Unity’s video rendering / prepping, as well as other tips and tricks that I wouldn’t have learned as a producer (like pull request optimization and etc).

Live Footage & Expo Images

Check out my scrapped content behind the scenes!