Machiavelli

> Now viewing...

MACHIAVELLI

  • Machiavelli is a roguelite city builder in which you, as an immortal ruler, must build, withstand, and manage a civilization over and over again. Featuring a sprawling skill tree, in-depth statistics during a run, randomized objectives and events, each run will feel distinct from the others. Just don’t forget to pay your soul quota every era, lest you wish to fall to the demon Velli.

  • I served as the Lead UI/UX Designer for this project. I overhauled 95% of ALL UI showcased in the game, as well as enforced practices like competitive analysis to ensure UX was taken into consideration in decision-making. Likewise, I ensured assets being implemented into the game from disciplines like Art, Sound, and Design considered the user, frequently reviewing pull requests and playtesting for quality assurance. Click here to look at the Figma page.

  • I also aided in Production efforts, spearheading the FUSE exhibit/convention requirements such as risk analysis towards procuring a stable build for the experience. I also assisted with the lead producer on handling some sprints and the typical ceremonies like retrospectives, stand-ups, meetings, and documentation. Lastly, I helped address stakeholder concerns, one of which reported 100% satisfaction

  • This game was developed by the smallest senior capstone team of around 13-16 members over the course of less than 6 months and was considered by stakeholders and by peers to be one of the most well-polished games from all Bradley capstone games. The game was also praised by our mentors over at Shapeshifter Games.