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CLEAN GETAWAY
“Clean Getaway is a 3D, first-person game where you play as a pirate trying to collect and escape with as much treasure as you can before the ship sinks due to the Quacken, patching up the ship and shooting the trusty cannons as you go to buy time before the inevitable.“
This game was made within 2.5 weeks in Zach Abbott’s IM 488 – Prototyping for Capstone class. We were tasked to make a game that used the key words Silly, Lootbox, and Speedrun.
I served as a Producer on this project. I utilized Jira and Scrum to lead 9 other team members, handled retrospectives and stand-ups, and was the main QA tester on this project.
I also designed and implemented essentially as a UI/UX designer on the finalized versions of the Pause and Main Menu using C# and Figma for minor art tweaks from our artist.
